City 17 chapter mod
 

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This is one of mods for the leak I work on. The idea of it is to restore full City 17 chapter from the old Half-Life 2 storyline playable so you can make your way from industrial area near train station to Kleiner's lab with no map loading from console.

Here's maps list of the chapter and a little description of how much is left to do on each map:
d1_garage_01 - industrial area with different factories and an APC repair garage. d1_garage_01_32.vmf is taken as a base vmf for this map. It's 99% ready, only few things left to improve there. Because of entity limit in the leak I had to split factory chasm area into a separate map, which was named "d1_garage_03"
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Gameplay video
[свернуть]

d1_garage_02 - sewers under factory area which leads to a building burnt from the inside. d1_garage_02_03.vmf is taken as a base vmf for this map. It is 100% ready.
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d1_terminal_01 - a train station square with a scenic view on the city from train station roof and catwalks on the opposite building. d1_terminal_01_40.vmf is taken as a base vmf for this map, with portions of the map copied from e3_terminal. it's 95% ready, some final things is left to do with the 3d skybox.
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Gameplay video
[свернуть]

d1_c17_02 - this map is missing in the WC mappack, only small portions of the map can be found on few map sources of c17_01 and c17_03. I will have to do this map from scratch. Currently only a raw prototype is ready.

d1_c17_03 - an area of the city near downtown with few construction sites. c17_03_08.vmf is taken as a base vmf for this map, but I might will do this map from scratch, since the only map source we have is very old and bad looking.

d1_c17_04 - City 17 downtown. Many skyscrapers and a consulcast device can be found on this map. c17_04_41.vmf is taken as a base vmf for this map. 90% is ready, as I only need to finish passers by scripts and maybe change the 3d skybox a bit.
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Gameplay video
[свернуть]

d1_c17_05 - Manhack Arcade and a outdoor area behind it with an abandoned radio tower. And before you ask, yes, you will be able to control a manhack. You will see ^_^. The map is compilation of portions from different map sources, the arcade itself is taken from a hidden vis group from arcade_05.vmf. About 50% of map is ready, there's still pretty much stuff to do there.
Gameplay video of an old version
[свернуть]

d1_steam_01 - sewers and steam tunnel under the streets, leading to Kleiner's lab. subt.vmf is taken as a base vmf for this map. It is 99% ready as it needs small improvements.
Gameplay video
[свернуть]

d1_lab_01 - old story line's Kleiner's lab. kleiner.vmf is taken as a base vmf for this map. I had to split the map on 2 due to HL2 beta's entity limitations. The map is ready, but I might will change wasteland area on it and also the scene itself needs some improvements.
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Gameplay videos
[свернуть]

Currently the mod's developement is on halt due to lack of free time.
Here's download link for current, unfinished build of the mod.
Many things don't work, there're some crashes, temp textures, stuff like that.

Credits:
Витой - overall map fixing
Maelstrom - much help with map scripts, such as controllable crane and fixed factory pistons at d1_garage_01 and an escalator and controllable manhack at c17_05
OddDoc - 3d background buildings for the city landscape
T-braze and 2R1Zt - help with some models, converting few of them from the retail
Отредактировано: 23 Сен 2017, 13:41:37 от Витой
  • True Citizen
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Hi, so i accidently messed up my weapons models in the beta (they were errors) so i reinstalled the beta in a diffrent directory and took the models and matireals folders, and pasted them into my current beta. it worked but then when i try to launch the Arcade-lab maps by vitoi (sorry if i said it wrong) they crash, i tryed replacing the maps but they dont work, any help please?
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Try to delete tools_vise01a.mdl from props_c17. For some reason that model causes crashes for some people.

Jar of Flies

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Just reinstall the Beta and reapply the fixes, or try what Vitoy said.

The beta is unstable enough as it is (#blameVXP), and smashing together builds from various sources will only cause more issues.
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Add me on Steam if you want:

https://steamcommunity.com/id/Vollum-1b/
  • True Citizen
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i tryed what vitoy said and it works  :D
  • Citizen
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Do you will publish this?
Because, this looks awesome :)
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Do you will publish this?
Because, this looks awesome :)
I will continue work on it some time after New Year
  • Citizen
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 :D
  • Antlion Grub
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Is d1_garage_01 finished? I really want to see it for myself.
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Is d1_garage_01 finished? I really want to see it for myself.
It’s not yet ready for release, and I don’t yet work on this chapter. I will continue some time later, dunno when yet.
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Since I don't have much time for this mod I decided to set current versions of maps in more or less working state and release them. The DL link is in the first post.

JanKaszanka

  • Antlion Grub
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All looks nice! Cant wait for the final release!
wha
  • Citizen
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For some reason it's just downloading 30 of 70mb.
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For some reason it's just downloading 30 of 70mb.
There was some trouble uploading the updated version, sorry.
Now the dl should work.
  • Citizen
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For some reason it's just downloading 30 of 70mb.
There was some trouble uploading the updated version, sorry.
Now the dl should work.
Thanks :)