In general, I watched this video:
And I wanted to do HDR in my beta too. I did almost everything according to the instructions, but did not understand this task:
Make grayscaled versions with low brightness (better use “curves” for fine tweaking) of your every VTF skybox texture and add them to corresponding alpha channel of the same textures. I may seem stupid, but I really don't understand how to make those damn grayscaled versions of skyboxes

. Pls help me.