Half life 2 new photos of whiteboards from development
 

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Here is new photos of boards from development. Maybe there is something interesting.
Отредактировано: 16 Ноя 2024, 02:37:31 от Krutoi_452
Единственный разработчик модификации "Сити-24" для Half-Life 2 Beta
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Here is new photos of boards from development. Maybe there is something interesting.
Also i see valve used half life 2 beta megabuild for their big video. Just fun fact.
For example there is Megabuild Alyx.
Единственный разработчик модификации "Сити-24" для Half-Life 2 Beta
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@Krutoi_452
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The last is a dev plan of Kraken base! Some things of interest to note:

  • You were supposed to lose your HEV suit and end up in a sick bay with Odell
  • Meet up with Dr. Mossman in Mossman's lab (Possible story sequence?)
  • There would be a trap and Odell would die; you would escape into a moonpool using a rupture?
  • Dr. Mossman would argue with sas? Possibly Council?
  • You would escape in a pod after destroying the bases core. Mossman would flee.

Compelling stuff, also of note is the proto-map on the top left! Cool!  !amazed
*Microwave Noises*

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Second board has all early Combine machines and humanoid enemies and vehicles.
For machines first row: Rollermine?, Combot, Manhack, Synthcrab, Gunship, Strider. Under Manchack is, most likely, Mortar Synth.

Humans row: Gasmask Citizen, Camo Soldier or a regular Combine Soldier, Metrocop, Stalker, Cremator, Elite Synth Soldier (with a spear), Alien Assassin (Breeder), Alien Soldier (worm), Advisor.
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The last is a dev plan of Kraken base! Some things of interest to note:

  • You were supposed to lose your HEV suit and end up in a sick bay with Odell
  • Meet up with Dr. Mossman in Mossman's lab (Possible story sequence?)
  • There would be a trap and Odell would die; you would escape into a moonpool using a rupture?
  • Dr. Mossman would argue with sas? Possibly Council?
  • You would escape in a pod after destroying the bases core. Mossman would flee.

Compelling stuff, also of note is the proto-map on the top left! Cool!  !amazed

Looks like an interesting extension  !amazed
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FYI, I work on transcribing these images at Overwiki, transcripts themselves are below in the file descriptions.

https://combineoverwiki.net/wiki/File:Whiteboard_HL2_Kraken.jpg
https://combineoverwiki.net/wiki/File:Whiteboard_HL2_2003.jpg

And the main category foll all those: https://combineoverwiki.net/wiki/Category:Images_with_transcriptions

Mossman would argue with "scis" = scientists. And the entire idea about her locking herself in a control room and mocking Freeman, while he is exploding the Kraken core sounds like it got reused, in spirit, for fighting Breen.

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I wonder what the second whiteboard (2003) was for? From description it doesn't sound like any level in the finished game. It kind of similar to the start of Canals (introduction of manhacks).
Also, interesting to see they wanted to use Flare Gun (old AR2?), Molotovs and make Metrocop helmet a prop, kind of like Cremators's head.

Its funny, how it seems any new material about development ruins a lot ideas what developers wanted to do at any given moment.
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    • hl2-beta.ru
I wonder what the second whiteboard (2003) was for? From description it doesn't sound like any level in the finished game. It kind of similar to the start of Canals (introduction of manhacks).

It's obviously Under. You can play all of d1_under maps in the new Mega Build's 2002-2003 and 2003 mappacks.

Also, interesting to see they wanted to use Flare Gun (old AR2?), Molotovs and make Metrocop helmet a prop, kind of like Cremators's head.
I wonder if this obscure W_police_helmet.mdl in models/weapons was made for this.
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Under lines up perfectly with the corkboard, and they implemented all the manhack parts, like one being stuck in the mud, another being behind metal bars, it's all there. Hydra map has a catwalk, that likely was meant to get knocked down, but by the middle of 2003 hydra npc itself was still too crude to realize any of actual gameplay ideas with fire etc.
Corkboard also mentions metrocop squad leaders, so that's the final solid confirmation of what elite metrocops are, though everyone already knew.
I only wish it explained why that one silly combine chasm exists.

By the way, deep_01_11 map also roughly lines up with the corkboard - it has the "sickbay" room with Odell near the Sub moonpool, it has a two-level room near it that could've been the lab (and congrats to Vitoy for turning it into the teleport lab in his C17 mod), a dead-end near the lab that could be the trap room where Odell dies (he stands right there, in a corridor), and a bunch of mini-moonpools.