Method To Retrieve Textures From Half-Life Prototypes
 

0 Пользователей и 1 Гость просматривают эту тему.

  • Citizen
  • *
  • Сообщений: 5
    • Просмотр профиля
“the fact is that hl models are low-poly objects on which it is very easy to track the position of each polygon. I simply set the uv of the model to a screenshot, and then projected the polygons with the screenshot texture onto the uv of the original model to obtain the texture from the screenshot for the original uv model. After that, I process the texture in photoshop to remove any defects.” - Blooresque