Вход|Регистрация
Вход|Регистрация
Запомнить:
Регистрация
Меню сайта
Новости
Форум
Загрузки
Статьи
Галерея
О нас
Ссылки
VK group
STEAM group
Youtube Channel
Discord Server
Half-Life Inside
Combine Overwiki
Cut Content Wiki
VCC Discord Server
LeakNet
Valve Archive
Поиск
Вход
Регистрация
Switch language
English
Russian
Главная
/
International | Half-Life Series Cut Content General Discussion
/
Half-Life 1
/
You can load retail maps in the alpha
You can load retail maps in the alpha
В теме
В разделе
По форуму
Google
Страницы:
1
0 Пользователей и 1 Гость просматривают эту тему.
0PointfiveTwo
Citizen
Сообщений: 19
10 Июн 2026, 13:25:22
You can load retail maps in the alpha
10 Июн 2026, 13:25:22
You can load all the retail maps that dont have embedded textures in the alpha if you change their version number and this only works in software rendering
Though the maps will have bizarre textures
Also in software rendering mode on the alpha, skies are weird even with embedded texture maps
Worldcraft
0PointfiveTwo
Citizen
Сообщений: 19
11 Июн 2026, 19:45:44
Re: You can load retail maps in the alpha
Ответ #1:
11 Июн 2026, 19:45:44
Proof it works
It seems to be random each time.
Quake maps also work with textures that are still glitched but they can actually be slightly recognizable unlike this.
Worldcraft
ComDoll
True Citizen
Сообщений: 144
11 Июн 2026, 19:55:39
Re: You can load retail maps in the alpha
Ответ #2:
11 Июн 2026, 19:55:39
There's no embedded texture so the engine craps itself, just a Quake leftover as it also uses embedded textures. Afaik there's not much difference between alpha's BSP29 and GoldSRC's BSP30 format, they just shuffled headers around.
If panthers are part of the cat family, are panthereyes part of it aswell?
0PointfiveTwo
Citizen
Сообщений: 19
11 Июн 2026, 19:59:15
Re: You can load retail maps in the alpha
Ответ #3:
11 Июн 2026, 19:59:15
It does seem weird that it would ONLY work in software mode yet break in opengl
Likely the OpenGL mode texture filtering crapping itself and crashing the game
This also happens on a skybox in software rendering regardless if there are embedded textures or not
Worldcraft
Страницы:
1