20 September 2018ВитойВитой
In one of the last chapters of "Raising the Bar" there is this quote from David Speyrer:

"Originally we had citizens up on the street level shooting RPGs at the Citadel, and we were planning to have an all-out assault on the Citadel underway. But at a certain point it felt better to have the player all alone entering the Citadel, with only sound being eerie creaks and groans of the Citadel itself. It was more in keeping with the classic quest theme of a lone knight entering the fortress of the enemy, which was the feeling we were trying to evoke."

CW3D took a note on an icon of the game's 12th chapter - "Our Benefactors". On it one can clearly see explosions on the Citadel's hull and trails of RPG rockets. More than that some details on the maps are missing, such as sewer pipes and buildings, which it seems were added later, as well as the fog. You can compare both, chapter's icon and in-game screenshot made at the same place on the next images:
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18 September 2018ВитойВитой
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The second release of Half-Life 2: Aftermath mod came out today. This release contains cut and unused content from Half-Life 2: Episode One, previously known as Aftermath. There you will find restored older versions of Episode One's maps, a cut weapon - Vortex Hopwire (predecessor of Magnusson's device) and also various test maps from Episode's development era.

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More than that this release also contains the previous one, with various experimental maps made by Valve after Episode Two's release.

You can download it from our site.

Also, "Valve News Network" YouTube channel released a video today, with all cut from Episode One dialogues that can be found in the game's files.

11 September 2018ВитойВитой
In the end of August the authors of the Dark Interval modification shared a pretty atmospheric media release of their creation. It was dedicated to the upcoming Part II of the mod, which will include Gordon's getaway from City 17 through the old canals and also the Wasteland. On the screenshots one can see canals, with a detailed City 17 landscape, outside canals with alien flora added on them and also the remnants of the submarine, lying in the middle of the Wasteland (on one of the screenshots you can even see a cut "Particle Storm entity):

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And just today, the authors of the mod have released an article on ModDB, in which they talk about their progress since the release of Part I, and about what to expect in the future. And yes, unfortunately the Part II will not come out this year.

5 September 2018ВитойВитой
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Another prototype for two of the textures in the Half-Life 2 Beta has been found. After some small research, OddDoc found that Valve used a photo of Life Building in New-York for buildingset023a and 023b textures.
These two textures were mainly used on maps from 2001 "US Skyscrapers" era, so there's no wonder that their origin was found in that city.

21 August 2018ВитойВитой
Recently someone nicknamed "Ago" (a refference to a nickname used by Axel Gembe back in 2003, when he announced that he breached Valve's servers) released what seems to be a current build of  Raising the Bar Redux mod. You can find the download link at a thread made by him on our forum. And no, we do not approve the leak, but we won't put down the links, since the leak already happened and it simply won't stop it.

The second news is - the authors of Dark Interval mod released a pretty spectacular video about their progress with porting npc_hydra's AI code to their mod. The process of porting it has it's difficulties and that's what this video is basically about.

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