Old HL2 Viewmodel Bobbing
 

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MorinCoo

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I have been thinking about this for years and not sure if anyone else actually raised a question about it before.
So yeah, there we go.

I guess some of you remember that HL2 in early days of development had the viewmodel "movement bobbing" (or whatever the actual term for it is) that looked different. It was kinda like in HL1, except for that in HL1 viewmodel while player moves was shaking forward and backward. In the original HL2 shown in this trailer the viewmodel was shaking up and down while player was moving around, you can see it in at the Ravenholm docks and e3_strider parts in the said trailer. It looks pretty cool if you ask me, there is some oldschool feel to it.

Now here is the main question: Is it possible to recreate this feature in LeakNet patch anyway? If so, then that would be totally awesome to have in it.
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gee i wish.

Cvoxalury

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Everything's possible when all of it comes down to just code instructions, namely the functions CalcViewModelBob() and AddViewModelBob(). Curiously, in the leak code, they do add viewmodel bob and have vertical part to it, while in SDK 2013 they're empty and basically don't do anything.

But there's one major obstacle, in that the video is old, the viewmodel bob there is a minor side feature and is being overshadowed not just by bluriness of the video, but all the action and such; thus, it's hard to make out how precisely the weapon is bobbing, and even then, getting the right amplitude is only as good as a guess. So it won't be really 'that' bob anyway.

In any event, this would come down to whatever plans VXP has for his patch, but I would advise against wasting time on this.
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The view bobbing is the same as early versions of the Half-Life 1 WON view bobbing. I do wish there is someway to get this into the game.
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Well, let this be my first post here. Hello!

I actually got a mostly-fateful recreation of the bob youre talking about working in my mod, Insolence. All I did was porting the code straight from the first Half-Life, and putting it it the two functions Cvox mentioned.

If you want, I can post it here.

I should also mention that the TF2 Invasion code has a very kickass viewbob as well.

Mrdzone

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Well, let this be my first post here. Hello!

I actually got a mostly-fateful recreation of the bob youre talking about working in my mod, Insolence. All I did was porting the code straight from the first Half-Life, and putting it it the two functions Cvox mentioned.

If you want, I can post it here.

I should also mention that the TF2 Invasion code has a very kickass viewbob as well.
Yes please.
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Here ya go:

Spoiler
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so how do you use this?
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Code: [Select]
cl_bob 0.01
cl_bobcycle 0.8
cl_bobup 0.5
cl_rollangle 2
cl_rollspeed 200
sv_rollangle 2
sv_rollspeed 200
v_ipitch_cycle 1
v_ipitch_level 0.3
v_iroll_cycle 0.5
v_iroll_level 0.1
v_iyaw_cycle 2
v_iyaw_level 0.3
v_kickpitch 0.6
v_kickroll 0.6
v_kicktime 0.5
Last Edit: 26 Oct 2017, 05:25:23 by B16B055

Mrdzone

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what file do we paste this into?
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bruno

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So quick question. Is there a way to bring back the old view bobbing and view rolling seen in the E3 2002 trailer of HL2? [It can be seen in 0:02 and 0:43]. The view bob/roll seems to be similar or exacly the same as in earlier versions of Half-Life 1 [Pre 1.1.1.0]. I just wanted to ask that because it would make the beta experience [2001 to 2002] much more authentic. I anyone knows how to do it than please tell me. I will appreciate it very much [Probably not only me though].
𝕸𝖔𝖟̇𝖊 𝖙𝖞 𝖘𝖎𝖊̨ 𝖏𝖊𝖘𝖟𝖈𝖟𝖊 𝖐𝖚𝖗𝖜𝖆 𝖟𝖆𝖏𝖒𝖎𝖊𝖘𝖟 𝖈𝖍𝖔𝖉𝖔𝖜𝖑𝖆̨ 𝖏𝖊𝖉𝖜𝖆𝖇𝖓𝖎𝖐𝖔́𝖜?  𝓙𝓮𝓫𝓪ć 𝓟𝓲𝓢! 𝓟𝓞 𝓽𝓮ż 𝓳𝓮𝓫𝓪ć!
🅚🅞🅜🅤🅒🅗🅨 🅓🅞 🅦🅞🅡🅐 🅐 🅦🅞🅡 🅓🅞 🅙🅔🅩🅘🅞🅡🅐
My ModDB
Also my YouTube (I don't really post often)
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Oh, and join the HL2 Beta Discord too I guess.
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Same it looks so good
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It only can be done by editing game's code, so it's pretty much impossible to recreate it unless you're experienced with programming.

bruno

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As you said it should be possible by modifying the code, people have been doing this to Half-Life 1 for years. I also have found out that Im not the only person that has asked that. I found an old thread here on hl2-beta.ru [Last activity is on October 26 2017] where someone has actaully uploaded a code for the view bob and roll but didn't really tell where to put it, but I think it needs to be put into client.dll as a .cpp file or something like that. Still, thanks for the reply.
𝕸𝖔𝖟̇𝖊 𝖙𝖞 𝖘𝖎𝖊̨ 𝖏𝖊𝖘𝖟𝖈𝖟𝖊 𝖐𝖚𝖗𝖜𝖆 𝖟𝖆𝖏𝖒𝖎𝖊𝖘𝖟 𝖈𝖍𝖔𝖉𝖔𝖜𝖑𝖆̨ 𝖏𝖊𝖉𝖜𝖆𝖇𝖓𝖎𝖐𝖔́𝖜?  𝓙𝓮𝓫𝓪ć 𝓟𝓲𝓢! 𝓟𝓞 𝓽𝓮ż 𝓳𝓮𝓫𝓪ć!
🅚🅞🅜🅤🅒🅗🅨 🅓🅞 🅦🅞🅡🅐 🅐 🅦🅞🅡 🅓🅞 🅙🅔🅩🅘🅞🅡🅐
My ModDB
Also my YouTube (I don't really post often)
@brunototal
Oh, and join the HL2 Beta Discord too I guess.
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MorinCoo

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by the way, someone also posted a code on Discord's downloads section, even with a few videos demonstrating it in the action

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