How do I compile beta maps to retail source engine
 

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  • Citizen
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Ok
  • Citizen
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Alright I checked the console log file and I found an error "Encountered func_breakablesurf that has material applied to more than one surface!", I know it's one of the glass models but do you know a fix
  • Citizen
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Alright I checked the console log file and I found an error "Encountered func_breakablesurf that has material applied to more than one surface!", I know it's one of the glass models but do you know a fix

func_breakable_surf is a brush entity, have you ever seen maps that use "realistic" glass breaking? When you break the glass you can see the glass shattered? Well, that's the entity.

As your error message says, it has material applied to more than one surface, that entity requires you to place the glass texture where the player is facing the window/glass, and texture the rest with tools/nodraw texture.

Also that entity requires you to use only one of these textures, if you use a different texture, it might break your game.

  • glass/glasswindowbreak070a - I recommend using this.
  • tile/tilebreak001c
  • glass/urban_glass_3 - CSGO Only.

You need to make that glass window textured like in my screenshot.
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  • Citizen
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I copied the vmf and loaded the copy in hammer, what I did is I would remove something (func_detail, func_breakable, etc) and load the map in, I found out it was one of the func_breakable_surf that was causing the crashes. Now I need to find out which one is causing the crashes

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