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This citadel on your screenshot is not even a model, it's a brush.
This citadel on your screenshot is not even a model, it's a brush. And what does "ported over to retail" mean? Ported by whom? By Valve or by the community? Can you ask a more specific question?
Quote from: PrisenShift on 05 Mar 2021, 14:01:22This citadel on your screenshot is not even a model, it's a brush. And what does "ported over to retail" mean? Ported by whom? By Valve or by the community? Can you ask a more specific question?Didn't know it was a brush. By ported over I meant converted by the beta community to be able to be used in retail. I'm assuming this can't be done since it's a brush? Someone would have to model it based on the brush and texture it to match the screenshot and then it could be used? I'm not all that knowledgeable about the model and brush side of HL2.
Quote from: Scalphunter on 06 Mar 2021, 04:00:26Quote from: PrisenShift on 05 Mar 2021, 14:01:22This citadel on your screenshot is not even a model, it's a brush. And what does "ported over to retail" mean? Ported by whom? By Valve or by the community? Can you ask a more specific question?Didn't know it was a brush. By ported over I meant converted by the beta community to be able to be used in retail. I'm assuming this can't be done since it's a brush? Someone would have to model it based on the brush and texture it to match the screenshot and then it could be used? I'm not all that knowledgeable about the model and brush side of HL2.You could do it for the maps that use a small model for the citadel that is painted to the skybox
Like the canals levels with the citadel in the background?
Quote from: Scalphunter on 07 Mar 2021, 15:04:57Like the canals levels with the citadel in the background?I assume so, I know that the first map in episode 1 uses this method