Scent of Ashes
 

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For a month or so now, I've been chipping away at working on a SDK 2013 mod that aims to bring the feel and vibes of the SIGGRAPH 2000 demo to a HL2 mod.
Image
The eventual goal is to feature the player being a part of a citizen rebellion, turning the Free TVs demo into a real (fully playable) level and expanding on it's depiction of rebels fighting metropolice.

For now, I've only ever been referring to this mod as just "the riot mod" so that's what I'm going to call it for the time being.

Here's a gameplay video that showcases a few of the features in some test maps:

As you can see: There's still a lot of final HL2 assets present, I'm going to replace them with goldsource-like versions eventually.

Let me know what you think and if you have any interesting ideas for it.
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greatest mod idea ever
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Not much to see yet but I've been working more on nailing down a HL1-like game feel. Making NPCs fight each other looks like this:



You can still see that there's some retail HL2 placeholders that'll get replaced eventually but for the most part I'm satisfied with how this looks.
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A bit of a meme video showing recent accuracy improvements:

  • True Citizen
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A bit of a meme video showing recent accuracy improvements:


100% cannon
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I think I have an addiction to making videos like this.

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The one funny map people want:
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I haven't posted in here for a while but there's a few newer videos showing further progress on Hand-to-hand combat AI and making the mod look more authentic:

  • True Citizen
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It would be nice if NPCs standing near us could suddenly hit us in the face
You are altogether beautiful, my love; there is no flaw in you.
  • True Citizen
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hype
есть ли какой-нибудь способ обрести вечный покой? я так не думаю
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I recently made sure that the mod can be played in Direct X 8, which allows for properly working spheremaps as opposed to my faked spheremaps that are used in the regular dx9 view mode. Running the game in DX8 mode makes it look more faithful to how HL2 used to look back in 2000 but I'd rather not force it on everyone just in case.

Here's a comparison between running the game in DX8 and DX9:
Last Edit: 04 Nov 2025, 12:29:04 by The One Epicplayer
  • True Citizen
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But one user from this forum has already noticed this in this Russian-language thread!
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But one user from this forum has already noticed this in this Russian-language thread!

I don't read the russian forums and the new Mega Build already fixed all the spheremaps. What I'm discussing here is fixing spheremaps for SDK 2013.
  • True Citizen
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As you know, I've just decided to mark
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  • Citizen
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this looks fun as hell !suprised :)

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