Method To Retrieve Textures From Half-Life Prototypes
 

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“the fact is that hl models are low-poly objects on which it is very easy to track the position of each polygon. I simply set the uv of the model to a screenshot, and then projected the polygons with the screenshot texture onto the uv of the original model to obtain the texture from the screenshot for the original uv model. After that, I process the texture in photoshop to remove any defects.” - Blooresque

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