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How do I add custom sounds (and maybe models) to a mod AND use base assets?
How do I add custom sounds (and maybe models) to a mod AND use base assets?
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MrDeclanMan2
Citizen
Posts: 21
01 Oct 2025, 03:15:04
How do I add custom sounds (and maybe models) to a mod AND use base assets?
on01 Oct 2025, 03:15:04
also im using the Mega Build version of Hammer/WC
Shift
Posts: 186
01 Oct 2025, 10:43:10
Re: How do I add custom sounds (and maybe models) to a mod AND use base assets?
Reply #1:
on01 Oct 2025, 10:43:10
2003 Source sound system is identical to retail one, minus closecaptions that don't exist, so all retail Source documentation applies.
https://developer.valvesoftware.com/wiki/WAV
https://developer.valvesoftware.com/wiki/Soundscripts
MrDeclanMan2
Citizen
Posts: 21
01 Oct 2025, 22:49:28
Re: How do I add custom sounds (and maybe models) to a mod AND use base assets?
Reply #2:
on01 Oct 2025, 22:49:28
Great, thanks!
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