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Does anyone know how the blood/gore spray effect is changed? I see this mod changes it to using the texture.
And which file changes the glow on the combine shields? I have them looking orange in retail but the glow emitting from the wall emitter is still blue.
Edit: I finally got the numbers to display correctly and relatively lined up with the icons. Turns out the VMT for hud1 and hud2 VTF files don't have their values in double quotes, so it was ignoring those properties.
Цитата: Scalphunter от 12 Апр 2021, 05:15:37Does anyone know how the blood/gore spray effect is changed? I see this mod changes it to using the texture.They should be in materials\Decals, effects & sprites foldersЦитатаAnd which file changes the glow on the combine shields? I have them looking orange in retail but the glow emitting from the wall emitter is still blue.They should be in materials\effects\combineshieldidk exactly anymore (atm)ЦитатаEdit: I finally got the numbers to display correctly and relatively lined up with the icons. Turns out the VMT for hud1 and hud2 VTF files don't have their values in double quotes, so it was ignoring those properties.You're using standard Aesthetics materials, resources, scripts or milkyway's old hl2 hud binaries? I am not able to integrate milkyway's code changes. Everytime something is missing.
I made changes to my copy of Valve's source engine code to get the crosshair and quickinfo to use the textures. Copied over only the changes I needed from milkyway's code and compiled the binaries. As far as the history resource changes go, I made them myself. I then copied over the VTFs from the beta and just modified the VMT. Script changes include making the weapons use the ammo textures instead of the ugly fonts Valve uses.Can you post a screenshot of what your HUD looks like with Milkyway's code?
No i cant anymore because i reverted everything back. Besides that, I have a engine.dll error for many weeks that always occurs after a few minutes. First it was a code change, than a materials replacements error and now Idk what is causing that. I got a fixed ready for developing source 2013 code and have to start all my library changes again.A: will try everything againB: will wait on Coterminus (I hope first version this year) C: will go back to other game projects
I actually ended up incorporating Milkyway's changes into my own so I now have both the beta HUD and the history resource to display textures working. I have the DLLs for Milkyway's changes alone as well those with both mine and his changes combined. Let me know if you want either or both of these.
I am having a separate issue though. If I add a new model for the SMG, it doesn't show up in the game. I still see the old view model but the sounds and world model do change. Any idea what could be wrong?
You mean not as replacement, you've added a new .cpp file to library?You're using the custom folder for your changed files or a new seperated -game folder?
No, I'm trying to overwrite the regular smg's world and view model.I was using this model and skin for a while and it was working perfectly. Now the view model doesn't appear but the sounds work. However, if I use this skin, I see the changes.
You have checked what is written in the smg script file?If not, I would decompile the model and do some investigations. I will give it a try and see what will happen!EDIT: tested the SMG version and everything works fine!
Edit: I figured it out. I was using a skin for the hands which has viewmodels for all the weapons. This was overwriting the view model of the OICW. I removed that and now it's working fne.