Beta cut NPC AI
 

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  • Citizen
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I have been meaning to mess around with some leak build mapping, but before I start was wondering about where is best to get some AI for the cut enemies. The enemy in question is the crab synth, I have messed around with it before in the retail citadel maps. Where can I find some good AI for these/ is there a way to get it back normally in the leak. I would also appreciate some info on any things I need to know, thanks!
  • Citizen
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The crab synth AI is in the 2003 Source Code leak.
Don't drink the water
  • True Citizen
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its aint very completed yk
  • True Citizen
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If I'm not mistaken, the AI for the Crab synthesis was firstly not completed, and secondly it was never used. And that's assuming he was there at all.
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it was never used. And that's assuming he was there at all.
It's actually there in the leak. You can just put npc_crabsynth on the map in hammer and there it is. Except it won't work correctly, something is wrong with model collision so when it tries to ram anyone (just like antlion guard) nothing happens.
  • Citizen
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Yeh, probably should have phrased that better, was asking if there was any fixed versions out there, as I have also found the machine gun doesn't work as intended.
  • True Citizen
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it was never used. And that's assuming he was there at all.
It's actually there in the leak. You can just put npc_crabsynth on the map in hammer and there it is. Except it won't work correctly, something is wrong with model collision so when it tries to ram anyone (just like antlion guard) nothing happens.
I was wrong, I got angry. But nevertheless, as the AI said, as well as the npc itself is in a deplorable state. And here's another thing. The model in the release differs from the beta, does this mean that they were engaged in it? We are unlikely to find out.
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I have used it in retail hammer, but just in a combine march type thing, never really played around with it