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  • Citizen
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Я не могу говорить Russsian.I использовать переводчик.
У меня есть вопрос.
Когда я загружают гектолитров 1 портах и установил его в отдельную папку, он обыкновение запускать.
Не могли бы Вы рассказать мне о том, как запустить половину жизни 1 порты
  • True Citizen
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Backup folder bin  half-life 2 beta (!!2!!) and copy Half-Life 1 port to HL2 Beta folder.
Next create link on Desktop As you can see on a picture:
Image

From are you ? :)
  • Citizen
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Я Croatia.THanks для help.You ребята делают очень хорошую работу здесь, путем внедрения бета-версии для публики.
  • Citizen
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Он по-прежнему не работает.
Она дает Отправить сообщение об ошибке доклад
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Speak English please...
  • Citizen
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i will try it with a fresh install of the half life 2 beta.
Also,great site here!!
Edit:Works now.Thanks
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Цитата: domagoj

i will try it with a fresh install of the half life 2 beta.
Also,great site here!!
Edit:Works now.Thanks

Yeah, i like this site too.
We are always open for foreign beta-users :)

Я так полагаю, тему можно закрывать...
  • Citizen
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Also,i would like to know is it possible to port the opposing force and blueshfit games?
Also,i would like to know how to compile the Half Life 1 WC Maps,and would like to know who is ANON.
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    • www.diary.ru/~brush-titizens/
On what engine do you want to port these games? If on Source, there are(or where) several projects, working on it... But it was long time ago and I dont't know if these projects are alive now...

Half-Life 1 WC Maps? May be you wanted to say Half-Life 2 WC Maps? If so, first you need to tweak the Hammer editor which is included if the Beta. It's located in bin folder. This only nedeed if you want to fix or somehow edit the sources. If you want just to compile some sources, you can use .bat file method.
First create txt file and write there these lines:

@echo off
vbsp.exe folder, in which you source file(vmf) is located
vvis.exe folder in which the first-step-compile bsp file would be put
vrad.exe folder, in which the fully compiled bsp file would be put
pause

Then save it as a .bat file(change .txt on .bat). Then put this file in bin folder. You can name this bat file as you like, i.e compile.bat

This is example of my compile.bat
@echo off
vbsp.exe G:\mappack\hl2-wc-maps\aaron\c17_01_13.vmf
vvis.exe G:\mappack\hl2-wc-maps\aaron\c17_01_13.bsp
vrad.exe G:\mappack\hl2-wc-maps\aaron\c17_01_13.bsp
pause

Just make your file like this one(change only the ways to the sources) and then just run it and wit until process will end.


ANON is a man, who has stolen the information from Valve's network, including maps, sources and engine.
As you know, first HL2 was made on an improved engine of HL1 and only later the idea of Source had been created. So the pieces of the old engines where located in the all network, and ANON just swept everything what he can and only then he "constructed" that Beta, which you can download from this site. It's not what Valve wanted to show on E3, it's just ANON's compile of the engine sources which he had found. Or may be not :) Nevertheless, it works.
That's why you can found old HL1 sounds and textures in the files of the ANON's build. Because they where in Valve's network, but ANON didn't know this and compiled everything he found in one game.

Well, real ANON's name is Axel G and he was arrested... It's a long story, but you can read this article(it's in English) about the development of HL2 and ANON and everything connected with it - http://www.gamespot.com/features/6112889/index.html
"Простое упоминание бога убивает случайность." ©
Вивек
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    • hl2-beta.ru
Мда видимо придётся мне писать ЧАВО на инглише...
  • Citizen
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Батник по-моему неудобный - если начнёшь работать с новой картой, придётся переписывать имя файла в строке параметров каждого компилятора .
Я использую такой -

@echo off
set mapname=prison
del "C:\anon-hl2\hl2\mapsrc\%mapname%.log"
vbsp "C:\anon-hl2\hl2\mapsrc\%mapname%"
vvis "C:\anon-hl2\hl2\mapsrc\%mapname%"
vrad "C:\anon-hl2\hl2\mapsrc\%mapname%"
copy "C:\anon-hl2\hl2\mapsrc\%mapname%.bsp" "C:\anon-hl2\hl2\maps\%mapname%.bsp"
del "C:\anon-hl2\hl2\mapsrc\%mapname%.prt"
pause

domagoj, i think u may use my batch file as example for your one.

If you want to port large HL mods to Beta/Source, it will be a huge work for one man - you need to convert WADs to vmt/vtf, decompile .BSPs to .MAPs (for there is no BS/OF map sources published on the web), fix them, convert to .VMF via Hammer and compile. Then you'll need to decompile all HL models to SMDs, ragdoll'em if needed and recompile them using Beta/Source studiomdl.exe . Its possible to convert HL mod to HL2, but to my mind its not a work for one man.
  • Citizen
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BTW, Black Mesa : Source project is still active. They're doing awesome work :) you can find media, info and some trailers  here
  • True Citizen
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Я так помню, Blue Shift делают(ли) наши ребята?
С уважением, Дж. Д. Компас.
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Фиzzz Да. С Нашалайфа.