Air Exchange
 

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This thread is for Air Exchange cut chapter discussion.

I'll start with older 2000-2001 version:
If you've seen those env maps screenshots that were discovered by Bun from VCC not so long ago, there was an image of airex_01 map. Here it is:
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However it differs from the version we have in the WC mappack pretty much. I've made the comparison screenshots:
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So judging how the version from that env map screenshot looks kind of better from what we have, I initially thought it's some newer version of the map. However few days ago I opened airex maps sources again and decided to try and bring factory interiors back to life, the ones hidden in vis groups. And it struck in my head that this screenshot was made at the same version of airex_01, those cut interiors belonged to. You were supposed to get on the other side of the map (it was separated by huge pipes, instead of the fence in the older version) through an interior of the factory. And transition between airex_01 and 02 was to be indoor aswell. Currently I finished fixing both interiors of airex_01 and the first one from airex_02. Here's some screenshots of them.
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Right now I am fixing airex_02 tunnels and another interior (there was supposed to be one more but unfortunately it's not in the vis groups or anywhere else). I will post more info as soon as it will be ready.
Отредактировано: 06 Июл 2017, 22:21:15 от Витой
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Alright, the fix of these interiors is ready. You can download it from our site.
What was done:
The older airex_start version from airex_0102.vmf was compiled
The transition to the next map that was named airex_01_old was added
An outdoor area of airex_01 was changed, to resemble that env map I mentioned on the previous post
Interiors for airex_01 and 02 were added and fixed
The transition from 02 to 02 is now where it was to be originally, in a corridor between two factories
The tank tunnel on airex_02 was added and fixed

I left all brushes that were missing and added by me with dev textures. The VMFs of these maps are in the archive as well. As always, you can use them in your fixes/mods, as long you will mention everyone I mentioned in the readme.

Update: a better comparison screenshot by VXP
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Отредактировано: 14 Июл 2017, 03:51:50 от Витой

PlayMann

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What was Air Exchange's purpose?
Curious, that's why I'm asking you guys here since you should know better.

Evan

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Curious, that's why I'm asking you guys here since you should know better.

The Air Exc, Was litterly, to replace the earths oxygen with pollution, and its was pretty much the same as the citadel in retail
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There was at least 2 versions of Air Exchange's facility purpose:
One, the most well-known one, was to replace Earth atmosphere with something more like the atmosphere native to Combine overworld.
Second version was to teleport Earth air to somewhere where were some huge turbines that used that air to produce energy (as it was recently explained by Marc Laidlaw in one of his responses to fan letters)

The_Conscript

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There was at least 2 versions of Air Exchange's facility purpose:
One, the most well-known one, was to replace Earth atmosphere with something more like the atmosphere native to Combine overworld.
Second version was to teleport Earth air to somewhere where were some huge turbines that used that air to produce energy (as it was recently explained by Marc Laidlaw in one of his responses to fan letters)

So Temp3 was around the time where the Second Story Draft was in Motion.

The_Conscript

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I Saw Wolfclock`s Video about Airex and i Noticed the Mess of airex_02 for the Temp3 Airex Map.


Whats the Name of that Map?