Can some one help me with converting Models?
 

0 Пользователей и 1 Гость просматривают эту тему.

  • True Citizen
  • *
  • Сообщений: 159
    • Просмотр профиля
Apparently thats just for the healthvile. T_T   ,Idk what Im doing wrong

I just dont understand why it says its missing when there not, Do i need to update the vmt?

Ago

  • Citizen
  • *
  • Сообщений: 16
    • Просмотр профиля
It may require another VMT from another model? Who knows. The materials should be fine, as I said.
I'm not Axel Gembe.
  • Good Citizen
  • *
  • Сообщений: 77
    • Просмотр профиля
Maybe vtf version is the problem?
I mean vtf has 12 versions or so and not every version works with every engine/branch
~ Rex, Familia et Ultio ~

VXP

  • *
  • Сообщений: 343
    • Просмотр профиля
    • LeakNet
I mean vtf has 12 versions or so and not every version works with every engine/branch
VTF doesn't have 12 versions. There are only 6 of them: v7.0-5
https://developer.valvesoftware.com/wiki/Valve_Texture_Format#Version_history

Also, almost all of newest (7.2-7.5) versions has backward and forward compatibility, as far as I know. Only thing is beta can't properly load 7.2-7.5 textures (they would have position offsets or so in-game)
  • True Citizen
  • *
  • Сообщений: 159
    • Просмотр профиля
I still cant get the vtfs to convert  >_<
  • True Citizen
  • *
  • Сообщений: 159
    • Просмотр профиля
Im still having problems with the vtf's not transferring if someone could help me with that.
  • Citizen
  • *
  • Сообщений: 28
    • Просмотр профиля
that reminds me a joke i made , at  Project Lambda : https://forums.unrealengine.com/community/work-in-progress/1430944-project-lambda

about beta xen of bms : to build an airboat with the teleported fragments and debris that travelled with gordon .. using an airboat is cool and reminds a lot hl2...no ? i think it is also possible with the elements of the gman's train that ends the hl game.. lol i wonder if that can make it very cool to fight the giant spider this way than with the longjump module ..? any one ?

that is sad they were unable to use " all hl2 " in their seventeen years old port mod...   !special
there are monsters ,from wolfenstein idtech4 https://wolfenstein.fandom.com/wiki/Wolfenstein , that are perfects for hl2 , i mean like those that are added by op4 to hl , the monsters of wolfenstein 2009 are cool .... the big worm should be fun in ravenholm / ep2 underground


some others "human" are great as "black ops" ... or aliens [ depending of the "veill use"  https://wolfenstein.fandom.com/wiki/Veil ] .. i saw some ported at gmod ...
like with hl and xen or prey idtech4 and its spirit world ; what made the success of tthese games is also the big number of monsters and their good design..
latest doom , wolfenstein or rage  or even hl2 , are not having as much fans as the oldies because of that.. i mean there are not so much people asking and waiting for hl3.. for idtech games.. they are not able to create their own engine for their games.. [ i think of rage 2 ...and may be others but i do not play idtech tech new games.. rage2 was too much buggy.. especially disgusting with a so high price ]
  • Citizen
  • *
  • Сообщений: 4
    • Просмотр профиля
Inside the converter, there's already a readme, but I'll put it in a simple manner for you.
Create a text file with the following structure
mdlconverter -game "(The directory of where you want the model to go.)" "(Directory of the model you want converted.)"
Then change the .txt extension after you've saved the file to .bat, run it and voila. You should have your converted model in the specified directory!

Here's an example from one of my own.
mdlconverter -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\test" "C:\Users\Ago\Desktop\HL2 Beta\anon-hl2\hl2\models\Stalker.mdl"

Edit: Don't forget to put the bat in the bin of Source SDK 2013 SP!



im aware im like, 2 years late, but im trying tto learn how to get beta models into retail, and i gotta ask, where do you pute the notepad file after writing that in it, and how  do you run it upon doinng that
  • True Citizen
  • *
  • Сообщений: 159
    • Просмотр профиля
Inside the converter, there's already a readme, but I'll put it in a simple manner for you.
Create a text file with the following structure
mdlconverter -game "(The directory of where you want the model to go.)" "(Directory of the model you want converted.)"
Then change the .txt extension after you've saved the file to .bat, run it and voila. You should have your converted model in the specified directory!

Here's an example from one of my own.
mdlconverter -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\test" "C:\Users\Ago\Desktop\HL2 Beta\anon-hl2\hl2\models\Stalker.mdl"

Edit: Don't forget to put the bat in the bin of Source SDK 2013 SP!



im aware im like, 2 years late, but im trying tto learn how to get beta models into retail, and i gotta ask, where do you pute the notepad file after writing that in it, and how  do you run it upon doinng that

Edit: Don't forget to put the bat in the bin of Source SDK 2013 SP!
  • Citizen
  • *
  • Сообщений: 4
    • Просмотр профиля
Inside the converter, there's already a readme, but I'll put it in a simple manner for you.
Create a text file with the following structure
mdlconverter -game "(The directory of where you want the model to go.)" "(Directory of the model you want converted.)"
Then change the .txt extension after you've saved the file to .bat, run it and voila. You should have your converted model in the specified directory!

Here's an example from one of my own.
mdlconverter -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\test" "C:\Users\Ago\Desktop\HL2 Beta\anon-hl2\hl2\models\Stalker.mdl"

Edit: Don't forget to put the bat in the bin of Source SDK 2013 SP!



im aware im like, 2 years late, but im trying tto learn how to get beta models into retail, and i gotta ask, where do you pute the notepad file after writing that in it, and how  do you run it upon doinng that

Edit: Don't forget to put the bat in the bin of Source SDK 2013 SP!





thanks!