The Axel Project
 

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  • Citizen
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This is a patch for the Half-Life 2 beta, which is based on the leaked files of the Source engine. The authors of the patch fixed and also added many graphical features, such as bloom, motion blur, raindrop splashes, and others.
You can also find fully fixed E3 2003 presentation maps in this patch.

Download:
hl2-beta.ru
Mediafire
archive.org (Mod plus SRCs)

Installation: unpack the contents of this archive into the folder with a clean copy of Half-Life 2 beta (without any other engine patches installed).


This is my first time posting on this forum so pardon me if I'm doing something wrong.
Basically what is happening is I'm trying to move the files from The Axel Project ZIP into the HL2Beta folder and it allows me to replace all the files, except for the ones in the resource folder for what ever reason. It asks for permission to modify it, so I allow, then it says I don't have permission and gives me try again/skip/cancel options. I've been searching everywhere trying to figure out what is wrong and I can't seem to find the reason why it doesn't work.
Anybody got any ideas?


UP1- Oh dear god I feel like a godd**n r***rd. I forgot that sometimes Windows 10 goes apeshit and I have to restart the computer to modify certain files.

UP2- Axel Project kept crashing, every time I want to delete or move something in the HL2Beta folder (or the folder itself because I keep backups to test mods and the models I'm importing) it basically says "FOLDER IN USE NUMBN*TS!" Even though everything is closed, and like only 5 maps work even with """fixed""" maps or other files.
https://www.reddit.com/r/HalfLife/comments/3qjxw7/halflife_2_beta_megathread_xpost/
I'm going to test out the Beta + Axel Project + the compiled WC Mappack if it doesn't work, then I'll give up, frankly I didn't expect it to take so much work to run it, but it is an unfinished Alpha build so I should've.


I reread the forum rules, more closely and slowly this time, missed the rule about no swearing. Sorry I won't be using swear words anymore.
Last Edit: 20 Aug 2017, 06:27:00 by DepravedDiptera

VXP

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    • LeakNet
Just try LeakNet, all the links at the bottom of this message
  • Citizen
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Hello I Just have a question if its possible to combine Project axel and leaknet and if yes what mod to download first including the Mega Patch 3 and how to combine them.
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Hello I Just have a question if its possible to combine Project axel and leaknet and if yes what mod to download first including the Mega Patch 3 and how to combine them.
Since they mess with the same .dll files it is not possible. Combining them will only make your beta start crashing.
  • Citizen
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Hello I Just have a question if its possible to combine Project axel and leaknet and if yes what mod to download first including the Mega Patch 3 and how to combine them.
Since they mess with the same .dll files it is not possible. Combining them will only make your beta start crashing.
Ok and in your opinion which of those patchs are better ? (Leaknet Or Axel Project)
  • Antlion Grub
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It seems to me that it will be better - Leak Patch
It is more realized what was cut out.
  • Citizen
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Is there a way to change the HUD on the Axel Project.
Because I want the HUD from leaknet to replace it.
I've have tried to replace certain HUD files, but it would all break.

I would appreciate it if someone would help me.

VXP

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    • LeakNet
No, you can't. Why don't you just use LeakNet instead It's more stable and it has support from developer. Also it's updating often
  • Good Citizen
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Don't use the Axel Project, use Leaknet and Mega Patch 3 for other missing content. Or you could wait for Mega Patch 4 where afaik they will be merged.
so real
  • Citizen
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I am looking for the Axel Project's source code.
I have searched the entire internet for it and am still dry as I first started searching.

What am I going to need it for? It is for a project I started slightly over a month ago, and many aspects of the Axel Project, I will need for my project. I will say that Leaknet will run better, but it doesn't fit properly with the said project. Details such as Title Screens, Lighting, Bloom, Chapters will be needed for better gameplay experience with my project.

Thanks for taking the time to read this.
Here is the project I am talking about:
https://hl2-beta.ru/index.php?topic=28375.new#new
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https://drive.google.com/file/d/1qHHzCedO1lIOFpcLMGbGp64_ufZd4EJr/view?usp=sharing

What you need is primarily in _TAPSRSC/TAPSRC/src folder.
The archive also includes the Axel Project patch - the models, scripts, some maps etc. I don't think you'd need it, though.

Example of the Chapters-related code in the archive https://pp.userapi.com/c845220/v845220530/4bedb/Fst1Ck8n1uU.jpg
Last Edit: 30 May 2018, 04:25:16 by Cvoxalury
  • Citizen
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Here. https://drive.google.com/file/d/1Gt55FrCp6jVozPvsMSD7zp3V3vQKsO7y/view?usp=sharing

What you need is primarily in _TAPSRSC/TAPSRC/src folder.
The archive also includes the Axel Project patch - the models, scripts, some maps etc. I don't think you'd need it, though.

Example of the Chapters-related code in the archive https://pp.userapi.com/c845220/v845220530/4bedb/Fst1Ck8n1uU.jpg
Thank you so much! Now I am able add some really cool details to my project.
I should also be relieved that most of the code is in C++.
Last Edit: 08 May 2018, 17:26:29 by ShotDeadx
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Thank you so much! Now I am able add some really cool details to my project.
I should also me relieved that most of the code is in C++.

Well, of course it is. It's still Source. I imagine a lot of it was retroactively copied from retail SDK
  • Good Citizen
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Wouldn't the TAP source code need to be updated (not graphics wise) to be on par with the fixes from leaknet so its more stable
With one snap of the finger I'll bring the beta back into balance
  • Citizen
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Wouldn't the TAP source code need to be updated (not graphics wise) to be on par with the fixes from leaknet so its more stable
Yea, I will be fixing up the TAP source code, so that it has the fixes from Leaknet.

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