Compiling models for the leak engine
 

0 Members and 1 Guest are viewing this topic.

  • Citizen
  • *
  • Posts: 14
    • View Profile
Is it possible to port hl2 retail models into the leak?
How can I do it?
  • Good Citizen
  • *
  • Posts: 67
    • View Profile
Now I'm no expert In this by any means but im sure you'd decompile the model and recompile it with the leak
With one snap of the finger I'll bring the beta back into balance
  • *
  • Posts: 87
    • View Profile
    • My Portfolio
Hello all. I've been attempting to recreate some lost models as part of the model restoration project, but I've hit a relatively early speedbump in my plans: the models simply refuse to compile. I believe that the issue is studiomdl.exe itself, as the models can and will compile for the retail version of the game.
To give an example, when trying to compile my recreation of Frozen_zombie.mdl, this is what comes up in the compile log:
Image
I've tried using studiomdl.exe from a fresh version of the leak, and I've tried using studiomdl.exe from a megapatch 4 patched leak, but both of them give the same result. I've also checked the commands in the qc files and compared them with a qc file from someone who was able to compile a model for the leak, and it appears to not be a problem with the qc files itself, but rather the  version of studiomdl.
Image
Click to go to my Youtube Channel
My portfolio
My Gamebanana
My Lambdagen

VXP

  • *
  • Posts: 343
    • View Profile
    • LeakNet
I personally can't see any critical error here, only few surfaceprop warnings and "unknown studio command" that can mean, for example, comment signs from Crowbar at the beginning of decompiled .smd-files
  • *
  • Posts: 87
    • View Profile
    • My Portfolio
I was told from WB (who recreated c17_citizen_minimal) that the studiomdl.exe that he was using was from a version of leaknet from before megapatch 4. Perhaps I should try and find which version he's using.
Image
Click to go to my Youtube Channel
My portfolio
My Gamebanana
My Lambdagen

VXP

  • *
  • Posts: 343
    • View Profile
    • LeakNet
studiomdl from LeakNet is so buggy I don't even know what to do with that. Better use an original one (and no, unfortunately you cannot use it with LeakNet-patched game binaries)
  • Citizen
  • *
  • Posts: 23
    • View Profile
I don't know how to compile hl2 beta models.
Image
  • True Citizen
  • *
  • Posts: 140
    • View Profile
    • Xeller DESIGN
Use crowbar
iam xelle r
  • Citizen
  • *
  • Posts: 2
    • View Profile
Use crowbar
How would one set up crowbar for the leak?
  • True Citizen
  • *
  • Posts: 140
    • View Profile
    • Xeller DESIGN
Use crowbar
How would one set up crowbar for the leak?
You can configure it by adding a custom game in the list.
iam xelle r
  • Citizen
  • *
  • Posts: 23
    • View Profile
I tried that once and crowbar crashed before I could even fully configure it
Image
  • Citizen
  • *
  • Posts: 7
    • View Profile
Hi.

I configured Crowbar for the HL2Beta with all the tools and when I compile a model, it does not finish.
saying "Can't setup path..." When I use a modern studiomodel.exe, it compiles, but when the model gets precached in game, it freezes, makes a windows alert sound, then crashes. Any help is much appreciated!  :)
  • *
  • Posts: 116
    • View Profile
    • Oh look I'm a special person who has a YouTube account
You are using a studiomdl for a later Source version. Use the unpatched leak's studiomdl.
  • Citizen
  • *
  • Posts: 7
    • View Profile
You are using a studiomdl for a later Source version. Use the unpatched leak's studiomdl.

When I do that it doesn't finish, is there some third studiomodel?
  • *
  • Posts: 116
    • View Profile
    • Oh look I'm a special person who has a YouTube account
I just use a batch file to compile the model, since crowbar expects a gameinfo.txt which does not exist in the leak.

SimplePortal 2.3.7 © 2008-2026, SimplePortal