Importing textures to the leak.
 

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  • Good Citizen
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So i am trying to import some of those propaganda posters from the early stages of half-life 2's development and i am wondering if vtf edit will work?

Also i posted an image of an imported texture from vtf edit but it looks quite buggy
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VXP

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    • LeakNet
  • Good Citizen
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You should compile vtf-s only in 7.0 or 7.1 versions, all others will not work properly

(Update) after importing it into the leak using vtf edit, here are the results

they look fine, but when you get far away they become distorted.
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Did you follow the advise and compile the texture into 7.0 .vtf version?
  • Good Citizen
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Oh i see. thanks.
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  • Good Citizen
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Did you follow the advise and compile the texture into 7.0 .vtf version?

I didn't see the option at first, so i had to redo it.
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Another oldschool method is use an original vtex.exe (valve texture compiler) directly from Beta.

Go to /anon-hl2/hl2/, create new folder and name it "materialsrc" and place your texture source file here (i recommend to use .tga for texture sources). Compiled .vtf files from tetxure sources that placed here will appears in /anon-hl2/hl2/materials/ folder.

You can create subfolder, if you want (e.g. /anon-hl2/hl2/materialsrc/myfolder/), but dont forget to create similar folder in materials (e.g. /anon-hl2/hl2/materials/myfolder/)

Go to /anon-hl2/bin/ - find vtex.exe and click Copy. Get back to folder where you placed texture source file (e.g. /anon-hl2/hl2/materialsrc/myfolder/), right click - Paste Shortcut. That's right - you just need shortcut to vtex.exe here, not the actual copy of vtex.

And then just drag your texture to this shortcut, and you will see command line. You can find properly compiled .vtf file in /materials/myfolder/. And then just create .vmt manually.
  • Good Citizen
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Another oldschool method is use an original vtex.exe (valve texture compiler) directly from Beta.

Go to /anon-hl2/hl2/, create new folder and name it "materialsrc" and place your texture source file here (i recommend to use .tga for texture sources). Compiled .vtf files from tetxure sources that placed here will appears in /anon-hl2/hl2/materials/ folder.

You can create subfolder, if you want (e.g. /anon-hl2/hl2/materialsrc/myfolder/), but dont forget to create similar folder in materials (e.g. /anon-hl2/hl2/materials/myfolder/)

Go to /anon-hl2/bin/ - find vtex.exe and click Copy. Get back to folder where you placed texture source file (e.g. /anon-hl2/hl2/materialsrc/myfolder/), right click - Paste Shortcut. That's right - you just need shortcut to vtex.exe here, not the actual copy of vtex.

And then just drag your texture to this shortcut, and you will see command line. You can find properly compiled .vtf file in /materials/myfolder/. And then just create .vmt manually.

I saw this aswell
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  • Citizen
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Hey, do you know if I could have a download to these?
  • Good Citizen
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Hey, do you know if I could have a download to these?

I will post them after i finish a map.

Edit: also i may include some other custom textures,
Last Edit: 13 Jun 2018, 01:32:26 by Spicy
I made stuff for the leak

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