The Axel Project
 

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  • Good Citizen
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Wouldn't the TAP source code need to be updated (not graphics wise) to be on par with the fixes from leaknet so its more stable
Yea, I will be fixing up the TAP source code, so that it has the fixes from Leaknet.
Oh cool!
With one snap of the finger I'll bring the beta back into balance

VXP

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    • LeakNet
Wouldn't the TAP source code need to be updated (not graphics wise) to be on par with the fixes from leaknet so its more stable
Yea, I will be fixing up the TAP source code, so that it has the fixes from Leaknet.
How is it gonna have a fixes from LeakNet? :)
  • Citizen
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Wouldn't the TAP source code need to be updated (not graphics wise) to be on par with the fixes from leaknet so its more stable
Yea, I will be fixing up the TAP source code, so that it has the fixes from Leaknet.
How is it gonna have a fixes from LeakNet? :)
I will take the source code of TAP and the source code of Leaknet, and see what changes I can do to TAP's source code, to make it have most of Feaknet's features.

VXP

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    • LeakNet
Wouldn't the TAP source code need to be updated (not graphics wise) to be on par with the fixes from leaknet so its more stable
Yea, I will be fixing up the TAP source code, so that it has the fixes from Leaknet.
How is it gonna have a fixes from LeakNet? :)
I will take the source code of TAP and the source code of Leaknet, and see what changes I can do to TAP's source code, to make it have most of Feaknet's features.
Well, no. You will be using LeakNet's SDK from GitHub I suppose, am I right? Client and server changes are not full without other modules' source code, so you will not get most of LeakNet advantages and features. I suggest you to switch to LeakNet as soon as possible, because this engine patch is highly supported now, unlike TAP. Plus you can fully mod client and server libraries without having any work on making them compatible with TAP's source code
  • Citizen
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Wouldn't the TAP source code need to be updated (not graphics wise) to be on par with the fixes from leaknet so its more stable
Yea, I will be fixing up the TAP source code, so that it has the fixes from Leaknet.
How is it gonna have a fixes from LeakNet? :)
I will take the source code of TAP and the source code of Leaknet, and see what changes I can do to TAP's source code, to make it have most of Feaknet's features.
Well, no. You will be using LeakNet's SDK from GitHub I suppose, am I right? Client and server changes are not full without other modules' source code, so you will not get most of LeakNet advantages and features. I suggest you to switch to LeakNet as soon as possible, because this engine patch is highly supported now, unlike TAP. Plus you can fully mod client and server libraries without having any work on making them compatible with TAP's source code
I suppose your right. I do agree that LeakNet has more support to the engine. I will see what with LeakNet tonight, and test some things out.
  • Citizen
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I like using TAP. And I don't get why everyone hates it. Everyone keeps telling me ''Oh, Leaknet is better!'' when it just pretty much does the same thing.  о_О
  • Good Citizen
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    • Me you too channelz
I think it's because leaknet is much more stable and is still being updated.
I made stuff for the leak
  • Good Citizen
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    • Моя страница ВК
Because TAP is not very stable.
LeakNet much better!
Keep calm and fix beta!

VXP

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    • LeakNet
it just pretty much does the same thing.  о_О
No and no. LeakNet is more stable and fixes more too. Also, it adds a bunch of entities and technologies that TAP doesn't have, and they are very important to run old and new maps, and helps developers. For example, you can see a very small changelog here - it shows only few old changes and improvements of LeakNet (I haven't updated that changelog in a while). More of them you can see here

By the way, it is under active development now, unlike TAP, and people can help me too in this - by providing feedback at LeakNet bugtracker

Personally, I can't see any reason to use TAP now in 2018 - it's outdated, it's abandoned, it doesn't have that much of changes as LeakNet do
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    • hl2-beta.ru
The thing I don't like the most about TAP is that stupid watermark at the upper corner of the screen.
Other than that it is a great engine patch, but like VXP already said here it's not supported by the devs for a long time already. So yeah, I prefer LeakNet over it.
  • Citizen
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I mean, because TAP isn't as widely used, I'd assume mappers are fixing maps to work with LeakNet.
The long-awaited sequel to Helf-Lyfe, featuring characters such as :
General Vaunt, Elly Meinwell, Alex with his pet Sketch, Mrs. Odellia - operator of the luxury-liner known as Hyperborea
  • Good Citizen
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    • Me you too channelz
I believe the hammer on axel project sometimes makes the normal beta hammer to stop working and the axel project version
I made stuff for the leak
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    • Oh look I'm a special person who has a YouTube account
The best thing about TAP is that you can turn it off to save on your water bills. Leaknet just keeps on dripping.
  • Citizen
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Lately I've been testing the different patches of the hl2 beta, to see whats the difference. But after i was done exploring what Leaknet and Megapatch had to offer, i asked myself if there is any risk merging megapatch with The Axel Project. So, are there any risks or not?
  • Citizen
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There's no risk
Hjältar